CAPRICE
Sci-Fi Short for FMP 201
Concept
Caprice is centered on a scientist, Steven, finally getting to test a sentient AI, the titular Caprice. Over the course of this test, we see Steven evaluate how the AI functions, as well as Caprice manipulating Steven into a place of false safety. It's revealed Caprice is actually human when he attempts to escape.

Caprice's cinematography is intentionally still; there's no reason an isolated lab with a project nobody suspects to work would have a camera crew in it.

Due to the multiple angles and takes, editing Caprice posed the challenge of syncing all these sources to their best video. The result is cohesive and clear, though progress is always possible. Next time on set, a lavalier microphone would make this task trivial. The effects shots were straightforward.
The shooting screenplay is available here.
Demo Frames
Design
Caprice's design is largely inspired by Remedy's Control, a game about a mysterious Bureau of Control and its stockpile of reality-altering items. I kept the institutional style and theme, featuring many modified FBI records adorned with the "Parting Collective" logo, as well as several purpose-picked photos Steven would use to test his creation. The logo's caption translates as "to be next".
Score
The score uses several layers of digital strings and pads, creating a sound which is organic in tone but robotic in timbre. The six part chord progression only resolves in the beginning, growing more shrill and dissonant in the final moments.

The "almost angry" track was created by combining guitar samples with a vocal sample and feeding it through an insane amount of distortion. This creates a CAPTCHA-like sound where only someone who can interpret emotion can understand it.

Paganini's 24th Caprice was used for the credits, its first section slightly slowed down and fed through a progressively worsening vinyl emulation, as well as a concrete chamber reverb, before shutting down on the lowest note.
Credits
Here's to many more.
-Elias

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